RetroRoleplaying Forum
September 08, 2010, 04:25:22 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: SMF - Just Installed!
 
   Home   Help Rules Search Login Register  

Pages: [1]
  Print  
Author Topic: Combat stunts & specialist class  (Read 471 times)
Ssehlëoj
Newbie
*
Offline Offline

Last Login:May 10, 2010, 04:46:43 pm
Posts: 3



View Profile

Ignore
« on: November 03, 2009, 02:00:27 pm »

Hello, I'm Joël and I live in Spain. My english is very poor and rusty, but I hope we can understand us  Smiley
I have a question  Huh about Ancient Auguries Combat stunts rules (simple): I guess the specialist class character can use this rule, but how? Like a Fighter or like a Cleric?
Congratulation for M74, a very good and light old school system  Smiley
Logged
RandallS
Administrator
*
Offline Offline

Last Login:September 07, 2010, 06:04:31 pm
Posts: 168



View Profile
« Reply #1 on: November 04, 2009, 10:15:21 am »

Hello, I'm Joël and I live in Spain. My english is very poor and rusty, but I hope we can understand us  Smiley
I have a question  Huh about Ancient Auguries Combat stunts rules (simple): I guess the specialist class character can use this rule, but how? Like a Fighter or like a Cleric?

That would be for the GM to call based on what the character's area of specialization is. If it is not combat oriented (e.g. a History Loremaster), the character probably can't use the combat stunt rules at all.  Specialists who might get into fights fairly often (e.g. a Detective, a Cat Burglar), should be able to use them like a cleric.  A few areas of specialization might be combat-oriented enough to use them like a fighter but I really can't think of one off the top of my head.
Logged
Ssehlëoj
Newbie
*
Offline Offline

Last Login:May 10, 2010, 04:46:43 pm
Posts: 3



View Profile

Ignore
« Reply #2 on: November 04, 2009, 10:18:32 am »

An assassin (kind of "ninja") or a ranger?
« Last Edit: November 04, 2009, 10:21:53 am by Ssehlëoj » Logged
RandallS
Administrator
*
Offline Offline

Last Login:September 07, 2010, 06:04:31 pm
Posts: 168



View Profile
« Reply #3 on: November 05, 2009, 06:19:01 pm »

An assassin (kind of "ninja") or a ranger?

I'd probably go with "like a cleric" on both.  Assassins try to avoid straight combat so they probably would not get the fighter level of abilities.  Rangers could go either way, I suppose. If their main function is fighting, let them have the fighter level of stunt abilities.  In either case, it is YOUR call as GM.  What best fits your campaign?
Logged
Ssehlëoj
Newbie
*
Offline Offline

Last Login:May 10, 2010, 04:46:43 pm
Posts: 3



View Profile

Ignore
« Reply #4 on: November 08, 2009, 11:54:22 am »

I think "like a cleric" too. Thank you for the answers  Smiley
Logged
RandallS
Administrator
*
Offline Offline

Last Login:September 07, 2010, 06:04:31 pm
Posts: 168



View Profile
« Reply #5 on: November 08, 2009, 12:17:49 pm »

Thank you for the answers  Smiley

Glad to help!
Logged
Pages: [1]
  Print  
 
Jump to:  
   Home   Help Rules Search Login Register  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 0.077 seconds with 24 queries.