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Combat stunts & specialist class
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Topic: Combat stunts & specialist class (Read 471 times)
Ssehlëoj
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Last Login:May 10, 2010, 04:46:43 pm
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Combat stunts & specialist class
«
on:
November 03, 2009, 02:00:27 pm »
Hello, I'm Joël and I live in Spain. My english is very poor and rusty, but I hope we can understand us
I have a question
about Ancient Auguries Combat stunts rules (simple): I guess the specialist class character can use this rule, but how? Like a Fighter or like a Cleric?
Congratulation for M74, a very good and light old school system
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RandallS
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Last Login:September 07, 2010, 06:04:31 pm
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Re: Combat stunts & specialist class
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Reply #1 on:
November 04, 2009, 10:15:21 am »
Quote from: Ssehlëoj on November 03, 2009, 02:00:27 pm
Hello, I'm Joël and I live in Spain. My english is very poor and rusty, but I hope we can understand us
I have a question
about Ancient Auguries Combat stunts rules (simple): I guess the specialist class character can use this rule, but how? Like a Fighter or like a Cleric?
That would be for the GM to call based on what the character's area of specialization is. If it is not combat oriented (e.g. a History Loremaster), the character probably can't use the combat stunt rules at all. Specialists who might get into fights fairly often (e.g. a Detective, a Cat Burglar), should be able to use them like a cleric. A few areas of specialization might be combat-oriented enough to use them like a fighter but I really can't think of one off the top of my head.
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Ssehlëoj
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Re: Combat stunts & specialist class
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Reply #2 on:
November 04, 2009, 10:18:32 am »
An assassin (kind of "ninja") or a ranger?
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Last Edit: November 04, 2009, 10:21:53 am by Ssehlëoj
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RandallS
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Last Login:September 07, 2010, 06:04:31 pm
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Re: Combat stunts & specialist class
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Reply #3 on:
November 05, 2009, 06:19:01 pm »
Quote from: Ssehlëoj on November 04, 2009, 10:18:32 am
An assassin (kind of "ninja") or a ranger?
I'd probably go with "like a cleric" on both. Assassins try to avoid straight combat so they probably would not get the fighter level of abilities. Rangers could go either way, I suppose. If their main function is fighting, let them have the fighter level of stunt abilities. In either case, it is YOUR call as GM. What best fits your campaign?
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Ssehlëoj
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Re: Combat stunts & specialist class
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Reply #4 on:
November 08, 2009, 11:54:22 am »
I think "like a cleric" too. Thank you for the answers
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RandallS
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Re: Combat stunts & specialist class
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Reply #5 on:
November 08, 2009, 12:17:49 pm »
Quote from: Ssehlëoj on November 08, 2009, 11:54:22 am
Thank you for the answers
Glad to help!
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