Author Topic: 74Ext - Initiative  (Read 268 times)

fkewlb

  • Newbie
  • *
  • Posts: 4
  • Karma: +0/-0
    • View Profile
74Ext - Initiative
« on: January 06, 2012, 12:27:09 pm »
Hi!
Downloaded the Extended rulebook yesterday and I like it a lot !
Thank you for all the hard work put into them.

A request for the PDF (extended)-> Index and Bookmarks would be useful, even if only 32 pages
If you need some help in this, i have all the necessary software.

A few things crept up while reading :

#1 Strike Speed
From what i understand, goes from HIGH to LOW (fastest to slowest).
The big weapons like the very long weap (SS6) and polearms (SS7) are faster then small weapons (SS3) in your current table.
IMHO small weapons should be faster than big lumbering weapons
(ie. the rogue can sneak in an attack with a dagger (SS7) before the slow casting (SS2) EvilMageOfDoom goes)

Maybe i'm not thinking of this right because I have some lingering rules from AD&D 2nd Ed. weapon speeds

My correction to the table would be :
3 Pole Arms
4 Very Long Weapon
5 Long Weapon
6 Medium Length Weapon
7 Short Length Weapon

#2 Magic and ST

If i understand the rules of magic correctly, all caster Attack (Magic attack bonus = MIND bonus + Magical Combat Bonus)  with their MAB to hit a monster's AC with a spell.
Correct?

Now, concerning Saving Throws, i don't see in any of the spells any mention of ST.  Is there an implicit rule i'm not getting? Or do i need to find 0e rules to find the "fineprint" of the spells ?

admin

  • Administrator
  • Jr. Member
  • *****
  • Posts: 52
  • Country: 00
  • Karma: +1/-0
    • View Profile
Re: 74Ext - Initiative
« Reply #1 on: January 06, 2012, 09:51:52 pm »
A request for the PDF (extended)-> Index and Bookmarks would be useful, even if only 32 pages
If you need some help in this, i have all the necessary software.

The hard part of doing an index is deciding what needs to be indexed. I suck at this.

Quote
#1 Strike Speed
From what i understand, goes from HIGH to LOW (fastest to slowest).
The big weapons like the very long weap (SS6) and polearms (SS7) are faster then small weapons (SS3) in your current table.
IMHO small weapons should be faster than big lumbering weapons
(ie. the rogue can sneak in an attack with a dagger (SS7) before the slow casting (SS2) EvilMageOfDoom goes)

Maybe i'm not thinking of this right because I have some lingering rules from AD&D 2nd Ed. weapon speeds

Longer weapons have greater reach and therefore can hit first (as I see it). It's really who gets to strike first, not weapon speed. You are welcome to reverse this if you don't like my reasoning. If I were going to factor in weapon speed, faster weapons would get multiple attacks. But I really DON'T like iterative attacks.

Quote
If i understand the rules of magic correctly, all caster Attack (Magic attack bonus = MIND bonus + Magical Combat Bonus)  with their MAB to hit a monster's AC with a spell.
Correct?

Most spell do not need any type of "to hit" roll, but those few that do (e.g. fire ball, lightning bolt, etc.) would use the MAB.

Quote
Now, concerning Saving Throws, i don't see in any of the spells any mention of ST.  Is there an implicit rule i'm not getting? Or do i need to find 0e rules to find the "fineprint" of the spells ?

All spells get saving throws unless they state otherwise in the description. I ignore the 0e Supplement 1 bit about spell level 7-9 not getting saving throws as that just make already [powerful spells too powerful.

fkewlb

  • Newbie
  • *
  • Posts: 4
  • Karma: +0/-0
    • View Profile
Re: 74Ext - Initiative
« Reply #2 on: January 09, 2012, 11:02:28 am »
Index -> Would you like me to send you a pdf with at least bookmarks done?

#1 SS -> ahhh, i see your reasoning and it's ok, i get it.. as i said, it's weapon speeds from ad&d 2nd ed stuck in my head

#2 ST for spells -> ok.. i assume it's dm call for 1/2dmg or no dmg?

admin

  • Administrator
  • Jr. Member
  • *****
  • Posts: 52
  • Country: 00
  • Karma: +1/-0
    • View Profile
Re: 74Ext - Initiative
« Reply #3 on: January 16, 2012, 07:08:16 am »
Index -> Would you like me to send you a pdf with at least bookmarks done?

Sure. I'd be happy to put better pdfs up.

Quote
#1 SS -> ahhh, i see your reasoning and it's ok, i get it.. as i said, it's weapon speeds from ad&d 2nd ed stuck in my head

You could add the weapon speed rules from 2e in with a little thought and testing if want. I suspect this would be much easier to do than add in the melee round segments and weapon speed rules from 1e. :)

Quote
#2 ST for spells -> ok.. i assume it's dm call for 1/2dmg or no dmg?

Pretty much. Common sense should generally work. If you want more guidance, just do it the way 2e does (as that's what you sound like you are familiar with). All the TSR versions are similar enough that it will not matter except to rules lawyers.

Apologies for the slow reply, this last week has been very busy in real life.